Plot
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After the death of his protégé Jason Todd,
billionaire industrialist Bruce Wayne was forced to retire from his Batman persona.
Ten years later, Gotham City is overrun with crime and terrorized by
a gang known as the Mutants. The 55-year-old Wayne maintains a friendship with
70-year-old retiring Police Commissioner James Gordon, while the Joker (Batman's archenemy)
has been catatonic in Arkham Asylum since Wayne's
retirement.
Arkham inmate and former district attorney Harvey Dent undergoes
plastic surgery to repair his disfigured face. Although he is declared sane, he
quickly goes into hiding following his release. Dent's disappearance, news
stories of the crime epidemic throughout the city and the memory of his
parents' deaths drive Wayne to become Batman once more. He combats serious
crimes, rescuing 13-year-old Carrie Kelley, but now struggles with the
physical limitations of age.
Public reaction to his return is
divided. Dent's psychologist Bartholomew Wolper blames Batman for creating his
own rogues gallery. Dent resurfaces, threatening to blow up a building
unless he is paid a ransom. Batman defeats Dent's henchmen, learning that the
bombs will explode even if the ransom is paid; he realizes that Dent intends to
kill himself. Batman disables one bomb, and the other detonates harmlessly. He
defeats Dent, who reveals that although his face was repaired he still thinks
of himself as Two-Face.
Kelley dresses as Robin and looks for Batman,
who attacks a gathering of the Mutants with a tank-like Batmobile (incapacitating
most of them). The Mutant leader challenges Batman to a duel. He accepts to
prove to himself that he can win. The Mutant leader (who is in his prime)
nearly kills Batman, but Kelley distracts him long enough for Batman to subdue
him. The leader and many gang members are arrested. Injured, Batman returns to
the Batcave with Kelley; he allows her to become his protégée
(despite protest from his butler, Alfred Pennyworth).
Batman has Kelley disguise herself as a Mutant, and she
lures the gang to a sewer outlet at the West River. At the Gotham City
Police Department, the Mutant leader murders the mayor during negotiations.
Commissioner Gordon deliberately releases the leader, providing an escape from
the building, which leads to the sewer outlet. Before the amassed Mutants,
Batman fights the leader in a mud pit; the mud slows the leader, removing his
physical advantage, and Batman overpowers him. Seeing their leader's defeat,
the Mutants divide into smaller gangs; one becomes the "Sons of
Batman", a violent vigilante group. Batman's victory becomes public and the
city's inhabitants are inspired to stand up against crime. Gordon retires after
meeting his anti-Batman successor, Ellen Yindel. In Arkham, televised reports
about Batman bring the Joker out of his catatonic state.
The story centers on a fifty-five-year-old Bruce Wayne,
now forcibly retired from Batman duty as the result of a national crackdown on
superhero vigilantes. Disgruntled and swimming in booze, Wayne floats through
Gotham’s streets, watching complacently as the city falls to savagery and crime
– thanks in large part to a gang of psychotic young punks who call themselves
The Mutants.
As Gotham City darkens, Bruce begins to feel an old
presence rising from the depths inside him – and when one of his old foes
returns to commit a brazen string of crimes, Batman can be abated no longer.
Before he fully knows it, Bruce is back in costume and unleashing punishing
justice to the criminal lot of Gotham; but the Mutants and their ferocious
leader are a new breed of criminal – one that even Batman may not be able to best.
Oliva and Goodman stick like glue to Miller’s comic,
which is probably the smartest move they could make. Most of The Dark Knight Returns from
the page is replicated in this film, including the shifts between Batman’s
story and ongoing news broadcasts that provide larger thematic and expository
context – a welcome inclusion for those of us who were (needlessly) worried
that the animated film would sacrifice the layered complexity of Miller’s tale.
That complexity reamins intact, as do many of the comedic moments that come
from transitions between the actions of the principal characters and the
often-satirical commentary of the news broadcasts.
A big point of contention with this particular project
will be the look of it: Miller’s graphic novel was illustrated in his
distinctly dirty, chaotic, scribbly style, which doesn’t lend itself well to
modern animation. Out of loyalty, Oliva sticks with the overall design and
concepts of Miller’s artwork, but marries it to the more exact style of
high-quality anime films. This creates a unique and gorgeous visual palette,
in which we still get Miller’s BTDKR designs
(a big, blocky, bruiser Batman being the most iconic); we still get the
darkness, grit, grime and hyper-’80s feel of future Gotham City, but here it
all looks carefully and expertly animated. Iconic moments from the comics are
lovingly recreated in the film, and in general, the Blu-ray visuals alone are
worth the price of purchase.
Being a film, Dark
Knight Returns, Part 1 also
has a chance to expand on some of the more static images and moments in the
comics, which brings a level of intrigue to the film even for longtime fans.
Such moments include Batman’s confrontation with a corrupt military official,
as well as the action sequences and set pieces, which are staged in exciting,
often brutal, and totally Batman-esque fashion by Oliva. Dark Knight Returns unequivocally delivers
a satisfying action quotient and some classic fight scenes, to boot.
The voice acting is, for the most part, spot on. Peter
Weller (Robocop) is not necessarily the first name you think of when
imagining a voice for Batman; but then again, Miller’s dialogue in BTDKR isn’t
like any other Batman story before or after it. While fans will always clamor
for voice actor Kevin Conroy to be handed every animated Batman role,
Weller’s strong and steady monotone is (in my opinion) the perfect delivery
method for the dry, sardonic Batman dialogue Miller intended. A nice casting
choice.
Modern Family star
Ariel Winter is plucky enough to voice Carrie Kelley, the young girl who takes
up the mantel of Robin, while versatile voice actor Gary Anthony Williams (The
Boondocks) uses his signature growl to make the Mutant leader sound like a
fearsome foe. The only real fail in casting is David Selby (Social Network),
whose light, airy tones sound totally wrong coming out of Commissioner Gordon.
Story-wise, Part 1 covers the first two
installments of Miller’s four-part story (“Dark Knight Returns” and “Dark
Knight Triumphant”), opening with Bruce Wayne becoming Batman again in
order to stop Two-Face, and ending with his war against the Mutants (which has
an ominous side-effect). Part 2 will cover an epic showdown
between Batman and The Joker, and the fallout of that battle, which sees Batman
marked as a fugitive with Superman assigned to bring him in.
Dark, gritty tone, iconic character designs and imagery,
thrilling Batman-style action and all the subtext, social-relevancy and
multi-faceted story pieces from Miller’s comics? Yep, it’s all accounted
for. The Dark Knight Returns, Part 1 is a must-buy for
any Batman fan – including those who swear by the comic version of the story.
Given everything it gets right, this may be DC Universe’s most cinematic and
satisfying work to date.
Main Cast
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Peter Weller as Batman
Ariel Winter as Carrie Kelly
Wade Williams as Harvey Dent
Michael McKean as Bartholomew Wolper
David Selby as James Gordon
Gary Anthony Williams as Mutant Leader
Gary Anthony Sturgis as Silk
Trailer
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Download Link
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References
http://batman.wikia.com/wiki/Batman:_The_Dark_Knight_Returns_Part_1_(film)
http://screenrant.com/dark-knight-returns-part-1-reviews-bluray/
https://en.wikipedia.org/wiki/Batman:_The_Dark_Knight_Returns_(film)
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